Soft aim vs hard lock for Rust—how do providers describe the gap?
Closed thread Closed by archiveStrength sliders and FOV caps are the details buyers skip.
From the guide: Soft aim configuration guide
Rust Cheats guide team Q&A
Replies are closedR
Soft aim usually implies capped assistance or humanized movement; hard lock implies stronger snap or tracking. Demand numeric ranges if advertised, and whether strength changes per weapon class. Vague “legit” modes need a written definition.